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The Rose of Shanhasson Excerpt

Available from Drollerie Press.

Blessed Lady above, why have You forsaken me?

Scanning the waters of Dalden Bay, Shannari looked for some sign of hope. Ceaseless prayers throughout the night, at the holiest site in the Green Lands, had been offered for naught. The silvered full moon mocked her with its silence.

The thick bayside air tasted like tears. Shannari swallowed the choking lump, her shoulders drooping with misery. Weary, she rubbed her aching, dry eyes and turned from the mist-covered waters. Power pulsed with the gentle moonlight, resonating in her blood and soul. Her skin tingled with the sweet melody, her heart aching, yearning to use that inborn gift.

If only she could find some way to restore her magic…

But no. That was another failure entirely. Her heart was dead.

Waiting at the last column, the High Priest took her chilled hands between his own. Father Aran’s snowy white hair and beard gleamed against his scarlet robes. “Our Blessed Lady has heard your prayers, Your Majesty.”

Shame clawed her chest and she dropped her gaze. She didn’t deserve the title, let alone his respect. “Please, don’t call me that.”

“I’ve known since your birth that you would be the next High Queen. I saw the Rose Crown on your head even in the cradle.”

“So you say.” Shannari jerked her hands back and clenched them into fists at her sides. “You also told me of the great power I would have as the Lady’s Last Daughter. Yet here I am, my magic crippled, my country surrounded by enemies, and betrothed to Prince Theo, the one person who most wants me dead.” Her voice broke. She would never forget the malice in the Crown Prince’s eyes, nor the suffocating horror that came over her when he’d touched her. “I’m trapped.”

The High Priest flinched. “The mistake was mine, Your Majesty, I–”

“How can I refuse to marry him now without starting a civil war?”

“Our Blessed Lady wants Her tainted son removed from the High Throne at all cost.” The High Priest stared through her, deeper, seeing beyond to some future that made his eyes flash with hope. “A way will be provided.”

Shannari refused to let that gleam of hope move her. She’d seen the same look in his eyes too many times to no avail. Seeing a possible future and knowing the Lady’s prophesy didn’t make it happen.

“Dark at times, clouded with Shadow and fraught with peril, your path is steep and treacherous with ravines on either side. If you fall, all the Green Lands will fall with you. This I know in my heart. Yet hope comes, though from where I cannot See.”

She knew all too well the dark prophesy of doom waiting for her people if she failed. Other children grew up on nursery rhymes and fairytales; she learned her destiny of blood and darkness and death. Death loomed closer than ever in these dark times.

Inwardly sighing, she joined her waiting father, King Valche. Surrounded by guards, they walked toward the village curving along the shoreline. Chittering raucously, gulls fought for scraps on the beach of sand and broken shells and the stench of rotting fish made her stomach churn.

Vessels ranging from local fishing boats to sea-worthy trading ships lined the docks. From crates full of rare spices from the jungles of Mambia, to exotic furs from the frigid ice of Jjord to the extreme north, exotic things from all over the world came through this port. Without Dalden Bay, Allandor’s tables might miss the sea’s natural bounty, but the largest blow would be felt in the merchants’ pockets.

Shannari ran through her options again and came to the same conclusion. Surely an alliance with Allandor’s greatest enemy was worth the risk to herself if it would save all the Green Lands. Shivering, she rubbed the nape of her neck. She had the nasty feeling that an invisible axe loomed over her head.

“I despise Stephan,” King Valche muttered beneath his breath. “I hate his clingy, sneaky ways, how he always cozies up to Theo, oozing snake oil promises.”

“Tell me any other way, Father, and I’ll do it.”

King Valche sighed heavily and ran a hand through his silvered hair. “We need him, slime or no.”

Dressed in Allandor’s regalia of midnight blue trimmed in gold braid, he presented the perfect image of control and regal civility. Ruefully, Shannari wondered what image she projected in her leathers and chain mail, sword within easy reach at her side. Her father had begged her to wear a court gown to emphasize her lineage and legitimate claim to the High Throne. Nevertheless, Last Daughter of the Blessed Lady or not, she went nowhere unarmed, even when escorted with a full contingent of guards. She’d learned that lesson at a very young age.

“Let’s try polite conversation first and see where we stand with Stephan,” King Valche said. “Maybe he’ll surprise us. Maybe he’ll take a stand against Theo for once and do what’s right.”

“No, I’m afraid not. Stephan knows nothing but taking. The only bargaining chip we have is Dalden Bay.” Well, that wasn’t entirely true. Lightly, she touched the hidden scar on the left side of her chest above her breast. “I’ll marry him if I must. Anyone’s better than Prince Theo.”

A silent warning shrilled in her head, and ice chilled her blood. Her heart pounded as adrenaline surged through her. Crippled and stunted her magic might be, but she knew a warning from the Lady when she felt it.

Struggling to maintain a normal demeanor, Shannari looked about them with her hand nonchalantly on her sword hilt. While the docks were busy this early in the morning, the main cobblestone street was deserted. The appointed meeting place, the best inn in Dalden Bay, towered above the smaller shops and houses of the villagers.

Flanked by guards, she couldn’t identify a visible threat, but the chill increased. Her teeth chattered and her fingers cramped on the hilt. Danger approached, but from where?

An alley opened up on her right. As they walked past, the shadow of deadly intent raised the hairs on the base of her neck. Choking back a cry, she took another step, waiting, waiting…

Behind her, steel whispered in the crisp dawn air. Shannari whirled and drew the sword. The nearest guard reached for his, too, turning too late. Slipping around him, the assassin rushed the last few steps, closing quickly so she couldn’t entirely block his thrusting blade. She fouled his aim and the knife slammed into her right side.

An iron fist of pain exploded in her ribcage. Grunting, she took a quick step back to gain some space. Thank the Lady for chain mail. Swinging the sword in a hard arc, she slit the assassin’s throat.

Blinking in shock, the man fell to his knees, his hands wrapped around the gaping wound in his neck. His mouth opened and closed wordlessly and he pitched face first onto the ground.

Eventually, she would fail. A knife would find her back, this time slicing her heart beyond repair. She would never forget the dark pool of blood spreading on the floor, her beautiful mother shattered like a porcelain doll.

I must wrest the High Throne from Theo soon, before one of his assassins succeeds in killing me.

King Valche bellowed, his face dark with fury. Shamefaced Guardsmen crowded closer, their swords at the ready. More soldiers raced down the street led by Sergeant Fenton. The baker across the way poked his head out the door.

Firm but polite, Sergeant Fenton brought the baker outside his shop. “Do you know this man? Did you see anyone about this morning?”

Shannari pushed the assassin over onto his back with her boot.

The baker recoiled and shook his head, wringing his hands in his apron. “No one, sir, other than the King when he passed right at dawn. I heard the guards about at The Slumbering Lion, but nothing else.”

Turning her attention to the body, Shannari dismissed the witness with a nod.

The assassin stared upward with glazed brown eyes. He was perhaps thirty years of age with nondescript features. She didn’t recognize him. His brown coat and breeches were clean and cut from quality cloth but not extravagant. His boots were serviceable and scuffed but well made. He wore no jewelry or insignia. Anyone could have sent him.

So many enemies, so much blood on her hands. Her ribs ached and she resisted the urge to hunch over in pain. Wincing, she bent down and wiped her sword and hands on the dead man’s coat. At least the blood hadn’t splattered her leather pants too badly.

“Are you hurt?” King Valche’s voice quivered with rage. “Should we cancel this meeting?”

She stood and sheathed her sword. “We can’t wait, Father. We need the Duke now more than ever.”

“This attempt could very well be his doing.”

“He won’t assassinate me before he learns how much we might offer. I’ll do whatever is necessary to secure this treaty.”

“I wish there were another way.” King Valche stared down the street at The Slumbering Lion, his jaw clenched. “I’ve delayed with every tactic I know. High King Rikard has every right to demand your presence in Shanhasson. If we don’t gain enough support, he’ll send an army large enough that we’ll be forced to accept his terms. Allandor is strong, but could we stand against the entire might of the Green Lands?”

He turned his tired, concerned gaze to Shannari. “I did my best. The betrothal bought us a little time, but I wish I could keep you from bartering away your life and your hand in marriage for a crown, even the Rose Crown of all the Green Lands. Your mother chose me, chose love, instead of the High Throne. I hoped you could have both. I failed you, Daughter, just as I failed to keep her safe.”

Years ago, Shannari had almost made the same mistake as her mother. She’d foolishly believed that love’s power would make her magic invincible. Instead, she now bore a vicious scar as proof that love could never be trusted. “Oh, Father, we haven’t failed. Father Aran said Our Blessed Lady will provide a way. We have to believe.”

“What I believe is that Theo would rather see you dead than beside him on the High Throne.”

The pulse of ice through her veins echoed the assassination warning and confirmed her father’s fears. Shannari hardened her voice to steel. “Then Lady help me, I’ll see him dead first.”

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Keldar

Cursed by a Trinity of dragon gods, Keldar is a land of poisoned sands and endless drought. Rain ceased to fall over a thousand years ago, and rivers and lakes are nothing but a memory. Keldar is a hard land, a hard life; a land of suffering, bloodshed, and death; a land of dragons.

Dictionary

azharana: bright eyes

azi: supreme tal of all tribes, to be declared only when Agni Comes (the end of the world).

baka:  fool, idiot

bhakti:  surrender, yield

devalki: a terrible sin committed long ago for which the Keldari are still punished.

dra’gwar: dragon warrior. Literally, a Keldari carrying dragon blood, directly descended from the gods, who is cursed to shapeshift into a dragon.

dyali: mine, possession

ishtay: shhh, be quiet, be at ease

iyeh: yes

la: no

munakura: a female foreigner, not of Keldar; munakur, masculine; munakuri, plural

pista:  a foul rodent, edible if one is desperate enough.

rashida: wise woman

rav: master of horse for the tribe, typically the tal’s second. This rank is inherited, father to son.

saif: enforcer of the tribe. Does the “dirty deeds” for the tal.

sepah: a collection of tents, typically a family unit. A tribe is made up of many sepahs, who may or may not camp together.

Shaddad: priest. Shaddad’Yama, a priest of Yama.

taamid: long flowing cloth worn as headdress and cloak to protect the skin from desert sun.

tal: chief of the tribe. This rank is won through battle.

tellan: neverending hope that one day their devalki may be met and the curse lifted from their people.

wadis: a ravine in the desert floor. According to legend, such ravines were once rivers. Plural: wadi

za’hira: lovely one

Mythology

Agni, He Who Burns: The Red Dragon associated with the sun and fire. He blasts the land of Keldar with endless heat to purify the tribes for their devalki. When He Comes again, the world will Burn and only a remnant of the Keldari will be saved.

Somma, She Who Hung the Moon: The White Dragon associated with the moon and water. She dried the rivers and lakes of Keldar to harden Her children and drive them to repentance.

Yama, He Who Breathes Despair: The Black Dragon associated with darkness and shadow. He poisons the sands and His Despair destroys Keldar from within.

The Tribes

My brother is my enemy unless my cousin threatens. The tribes are my tribe’s enemy, unless one not Keldari threatens. The individual tribes of Keldar are named after desert serpents–Kraits, Mambas, Cobras, Asps–until a new tribe, Tellan, is founded. A tribe as different from the others as night from day, Tellan is a tribe not of blood and family, but of honor, peace, and love. However, as the Last Days approach, turmoil among the tribes increases and bloodshed is worse than ever. In fact, no one descended from the White Dragon’s holy blood is safe from sacrifice.

Map

Keldar is one of three major cultures in the Blood and Shadows world. I’m no cartographer, but here’s a rough hand-drawn map showing the relationship of Keldar, the Green Lands, and the Plains of the Sha’Kae al’Dan.

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Mythomorphoses

The cultures in this series are based on Ancient Macedonia, Thrace, Greece, and Rome, mixed with a healthy dose of both mythology and technology, and then warped just a little by yours truly. This page contains all the historical facts, legends, and myths that I used to create this world.

Post-Apocalyptic New Olympia

After a pandemic outbreak decimated the visiting aliens and spread to the human population, New Olympia rose from the chaos as a gleaming haven of technology and science. The City-States are: Argos, Athens, Calydon, Corinth, Delphi, Mycenae, Olympus, Sparta, and Thebes. Of course, MedCorp, the founding medical research corporation, is housed in Olympus. These City-States are the brightest and the best, proudly dedicated to the golden age of Earth’s ancient civilization. Upon acceptance of application (which included thorough medical and financial screening) to enter New Olympia, Citizens chose appropriate new Greek names to signify their commitment to the new world.

Each City has a biodome to protect its Citizens from the mutating virus. Beneath the biodome, circular skyways connect residential towers, shopping areas, entertainment facilities, and of course, the local MedCorp offices. Each City is connected to the others by the Odyssey, the super-fast sleek trains that whisk from City to City in a matter of minutes.

The Pantheon Council rules New Olympia in name only. Each City sits a member on the Council, but as president of the Council and CEO of MedCorp, Zeus is the ultimate authority in New Olympia. Rarely seen outside Olympus, he communicates his orders to the Council via Oracle, the super-computer powering the Cities’ technologies.

Marshals keep the peace in the Cities, but their main duty is extermination. Anyone infected with the mutating virus is called a contaminant and is terminated on sight. Only in recent days have the gates of New Olympia been opened to the Outside world, but few monsters have made an appearance. That might have something to do with the outstanding termination order still in place…

Argos and Delphi were exiled in recent years, and their Councilors, Hera and Apollo respectively, were also kicked off the Pantheon. No one knows why, exactly, although some disagreement with Zeus was obviously the culprit. Since the Odyssey no longer connects them to the rest of the City-States, Argos and Delphi are known as the “Lost Cities.”

Macedon and Thrace

Loosely based on ancient Macedonia and Thrace, these two planets have been at war for centuries. Only in the last ten Macedonian years has a ragged treaty been accepted between the two species. The Macedonians are known as skyrs (Greek for lords), or as Masters on Earth, and are both vampiric, feeding on lifeforce energy, and noctural. The Earth’s sun is so powerful and damaging to their delicate skin that they can actually burst into flame. Their leader, the Megaskyr, (great lord) rules from the capital of Vergina. (Ironic, isn’t it, that their Megaskyr is known as the Sun of Vergina?)

Vergina is a lush jungle of massive choka trees, the largest of which the Megaskyr molds into the Sun Palace. The greater the Megaskyr’s power, the greater the Palace must be as a symbol to the other Houses of the land. It takes constant power to sculpt the tree and power the palace, so only the strongest skyr dare attempt to rule.

To increase their power, skyrs form bonds with weaker skyrs and call them sarissas (a famous Macedonian spear). Always of the opposite sex, a sarissa compounds the controlling skyr’s power. However, this joining can be a deadly mating of powers when two equally matched skyrs fight for dominance. A spear can turn and skewer the hand attempting to wield it. The current Megaskyr, Kleopatra, took the Sun Throne of Macedon with five sarissas. However, all of them were killed in the war of succession, and only Xerxes still lives.

There are sixteen Houses of Macedon, based on the Vergina Sun which is also a symbol of the Megaskyr’s power. The most powerful House is likely Aegae (Philip’s house), but the current Megaskyr’s House is Attalus.

History tidbits: the historical Kleopatra was from Macedonia, but she had a brother named Attalus who mouthed off in front of Prince Alexander (insulting him and his mother, the Queen) and almost caused a war. So appropriately, Attalus became Kleopatra’s original House. Aegae was the ancient capital of Macedonia, and the site of Philip’s assassination.

Other Houses of Macedon include: Persia, Larissa, Rhodes, Pydna, Caria, Molossis, Illyria, Chios, Phocis, Strymon, Thessaly, Olynthus, Methone, and Pherae, all ancient cities of (or regions defeated by) Macedonia except Persia, which is a big cheat (see Xerxes below), and Strymon, which is actually a river.

Characters

Isabella Thanatos: As the First Marshal of Athens, she’s called Beautiful Death. She’s the most famous Marshal in all of New Olympia with nearly one thousand kills in her effort to keep Athens safe. She’s obviously based on Thanatos, the Greek god of Death.

Hades: An alien from Macedon, his name before he was exiled to Earth was Philip of House Aegae. Hades is loosely based on Philip II of Macedonia, the father of Alexander the Great. Why did he choose Hades, Lord of the Underworld, as his New Olympian name? Not for whiny Persephone, oh no. He wants to be Death’s Master. Of course, he named his ship Erebus and the village of contaminants and exiles who came to him for protection is named Asphodel.

Zeus: The great enigma of New Olympia, he’s a renowned hematologist who single-handedly developed the initial vaccines to counteract the pandemic. As the founding father of New Olympia, he obviously has a bit of a god complex.

Charon: Definitely not an old man in a loin cloth as this reference implies, he’s an alien from Thrace, Hades’ Enforcer, a shapeshifter known as a drakon. Although drakon means dragon in ancient Greek, he doesn’t resemble any of our Earth dragons, not with his feathered wings. He mirrors the ferryman mythology as Isabella’s guide to the Underworld. Her gift of books to him in payment mirrors the Sybillean Leaves.

Herakles: (Perhaps better known as Hercules) He’s a Marshal of Athens and Isabella’s second in command. Atalanta and Jason (from the Argonauts legend) are also members of Isabella’s squad.

Icarus: Isabella’s best friend, he owns an exclusive clothing shop On Death’s Wings in Athens and designs fabulous clothes that helped cement Isabella’s formidable reputation in the City. As his and the shop’s names imply, Icarus has a bit of an obsession with wings, specifically Butterfly wings.

Kleopatra: The Megaskyr of Macedon, she exiled Philip to Earth when he was too powerful for her to leash as sarissa. She’s loosely based on Philip II’s wife, not to be confused with Cleopatra of Egypt. Here’s an interesting link about Philip’s tomb that gave me the idea to spell her name with a K.

Xerxes: Yes, Xerxes was from Persia, not Macedonia, but I couldn’t resist. His name is too cool, and he was a great historical figure of the general time period (about 100 years earlier). Although Persia was defeated by Macedonia, it was under Alexander the Great, rather than Philip, who was assassinated before the war. Xerxes’ Macedon House is Persia. In Beautiful Death, we learn that Xerxes is the Megaskyr’s last surviving sarissa.

Apollo: Delphi’s Councilor now exiled from New Olympia, he was one of Zeus’s closest and most instrumental researchers at MedCorp. Now, Apollo has dedicated himself and his City to preserving the great artifacts of our world before they’re utterly lost.

Sybil: Apollo’s daughter, she’s loosely based on the Sybil or oracle, and serves to indirectly begin Isabella’s inner transformation. She loves antique books and risks running into the formidable First Marshal of Athens to retrieve some for her collection.

Hera: Argos’s Councilor now exiled from New Olympia, she continues to tamper with forbidden research. Specifically, she wants to create the perfect monster.

The Erinyes: Also known as the Furies in mythology, the Erinyes are not all female as in legend, nor do they reside in the Underworld, but they are punishers. These are Zeus’s elite executioners, sent only when all other means of termination have failed…or when a Marshal has been infected. Emotionless, efficient, and acting as one unit without words, the Erinyes are feared throughout all New Olympia.

The Keres: Sometimes called Demons of Death, they are Hera’s latest creation. They feed on fear, pain, and suffering. Mythological reference.

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Sha’Kae al’Dan

 

Their name means “With honor on the Sea of Grass”. Roaming the Plains south of the Green Lands, the Sha’Kae al’Dan are a horse culture that worship Vulkar, the Great Wind Stallion.

Dictionary

drakkar: the method of birth control on the Plains. Unmated warriors drink a cup every day to prevent conception. Women do not often drink drakkar because it’s a powerful aphrodisiac.

Had-Mangus: the formal name for the assassins, or Death Riders, that kill in Vulkar’s name. Literally, the “Right Hand” of Vulkar, or the Hand that Wields the Rahke of Sacrifice. Touch the Sky is a free read detailing how the Death Riders were first Called to sacrifice by Vulkar.

kae’al: a token of honor, typically colored beads or rings that are worn in the warrior’s hair or in bracelets about his arms or legs to symbolize the warrior’s entire kae’valda.

kae’don: battle, a chance for a warrior to increase his honor

Kae’Had-Mangus: the most honored Death Rider on the Plains, the assassin who has sacrificed the most blood to Vulkar and leads the others.

Kae’Khul: a special battle to declare the Khul of the Nine Camps

kae’rahke: a rahke challenge between two warriors. Warriors may fight simply for blood and honor, but if formal challenge is given, they fight to the death.

Kae’Shaman: the most holy, honored shaman on the Plains

kae’valda: honor. Warriors live and die by their honor, visibly displayed for all to see by the kae’als in their hair and the color of their memsha. Honor can increase or decrease on a daily basis, for everything is a competition on the Plains.

memsha: a brightly colored cloth worn about a warrior’s hips, usually the only clothing the men wear. The color is significant and unique to each warrior, often called kae’valda, which represents his honor. The color of the memsha is given when a lad becomes a warrior.

memshai: the female equivalent of the memsha, typically worn with a loose comfortable vest. A woman may wear any colors she prefers, but a mated woman typically wears her warrior’s kae’valda to honor him.

na’kindre: horse, literally “my family”

na’kindren: plural, horses

na’lanna: an endearment, literally “my beloved.”

na’lanna bond: a unique, rare bond formed between a warrior and his woman, heightened through shared blood, that ties their hearts and minds together. According to legend, a warrior will be able to find his na’lanna anywhere on the Plains if they’re separated. Few mated couples actually share a na’lanna bond.

rahke: a six-inch knife and the main weapon of honor on the Plains. Although warriors do fight with swords, the honor is less than a battle fought with rahke only.

sangral: holy blood

 

Mythology

Vulkar, the Great Wind Stallion: He sired the Sha’Kae al’Dan with His own blood after He battled the Endless Night and drove the Shadow away from His Plains. Someday, the Endless Night will darken the Sea of Grass once more. When Vulkar Calls His people in the Last Days and leads them to battle, His Coming will burn the world.

The Dark Mare: The Great Wind Stallion’s mate, a white mare with a black mane and tail. She rose from the Silver Lake at the foot of His Mountain and healed Him after the epic battle against the Endless Night.

The Endless Night: An insiduous Shadow from the north that spreads death and corrupts all He touches. If He breaks free of His prison, the sun will never shine again.

 

The Nine Camps of the Sha’Kae al’Dan

Each camp is lead by a khul and roams the Plains as needed to graze the na’kindren. One khul is elected Khul through a special battle, the Kae’Khul, and leads all Nine Camps as much as possible. However, the Sha’Kae al’Dan waged war against the Green Lands generations ago when outlanders stole na’kindren, and since that time of Loss, the Nine Camps are broken. Each Khul hopes he will be the one to reunite all Nine Camps under solid leadership, a task which must be accomplished before the Last Days, or the Endless Night will destroy the Plains forever.

 

Map

The Sha’Kae al’Dan are one of three major peoples in the Blood and Shadows world. I’m no cartographer, but here’s a rough hand-drawn map showing the relationship of Keldar, the Green Lands, and the Plains of the Sha’Kae al’Dan.

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Blood and Shadows Timeline

As much as possible, each story is independent of the others unless clearly stated otherwise (like the Shanhasson trilogy). The Keldari novellas do not have to be read in any certain order, but subtle references between them do exist. This document lists the explicit timeline of the world as a whole for the purist who wants to read in exactly the right order.

Title Historical Significance Setting
Survive My Fire Chanda and Jalan form tribe Tellan Keldar
The Horse Master Origination of the Shadowed blood line in Shanhasson Keldari rav’Tellan visits Shanhasson
The Fire Within Agni Comes to Keldar and issues a dread commission Shanhasson visits Keldar
Touch the Sky First Death Rider is Called by Vulkar Sha’Kae al’Dan Plains
Given In Fire A kidnapped Prince is saved by a Keldari woman Keldar and Shanhasson
The Shadowed Blood Gregar must choose between Death Rider and Blood Sha’Kae al’Dan Plains
The Rose of Shanhasson Destined High Queen finds Our Blessed Lady’s greatest gift of all Green Lands visits the Plains
The Road to Shanhasson Shannari claims the High Throne Sha’Kae al’Dan to Shanhasson
Return to Shanhasson Shannari fights to keep the High Throne Primarily Shanhasson with Keldari vistors and a trip to the Plains
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The Shanhasson Trilogy Playlist

Lots of songs inspire me for this series:

  • Faith of the Heart, or Where My Heart Will Take Me (theme from Enterprise)
  • Everything I Do, I Do It For You, Bryan Adams (especially in Rose)
  • Kiss From A Rose by Seal
  • Against All Odds by Phil Collins (especially in Rose)
  • Make This Go On Forever by Snow Patrol
  • Knights of Cydonia by Muse (especially in Road)
  • Deathzone by Apocalyptica  (especially in Road)
  • Bittersweet by Apocalyptica (especially in Road, Return)
  • Behind the Crimson Door by H.I.M. (especially in Road)
  • Two Out of Three Ain’t Bad by Meatloaf (especially in Rose)
  • Burn It To The Ground by Nickelback (especially in Return)
  • Secret by Heart (especially in Road)