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Prepping the Calendar

As May approaches, I’ve been taking a careful look at my schedule.   With a calendar in front of me, I start circling and marking important days.  Mother’s Day.  My birthday (and it’s a significant one this year).  A guest blog spot for Carina.  My beloved sister’s first Samhain release.

Ask yourself questions.

  • Any school duties this month?  e.g. Princess Monster just finished the science fair at her school (lucky it wasn’t next month)
  • Note when the kids get out of school. 
  • Any major projects that might require overtime for the Evil Day Job?  (Not this time)
  • Do I want to take a few days of vacation?  (yes, need to schedule with my boss)
  • Any dinner dates out?
  • Can I pull together a loose menu plan for at least a couple of weeks?
  • Any family events I have to prepare food for?

If I were writing 50K for May, I’d cross off days with big events and adjust my daily quota accordingly.  To be safe, I’d also give myself a few extra floater vacation days just in case something unexpected comes up.  I try really hard to get a little cushion in the first week, writing 2-2.5K each day, because it’s inevitable.  The glow will fade, the drive will waver, and it’ll be really hard to keep going.

Most importantly, SCHEDULE YOUR WRITING TIME.  Decide now when you’re going to write.  Are you going to get up an hour earlier?  Write over lunch?  Write when the monsters are asleep?  Write in 15 minute chunks throughout the day?

Whatever your life, family, and work schedule, make sure you have time in your personal calendar for writing.  Don’t commit to a huge writing month without figuring out HOW and WHEN you’re going to pull it off.

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MayNoWriMo Prep: Baby Steps

My number one goal for May (other than keeping my sanity with all the Coyote Con and MayNoWriMo group stuff to juggle) is a synopsis for a possible follow-up to The Bloodgate Guardian.  That might sound like a small goal (versus writing 50K in one month!), but as I go through my initial notes, it’s going to be quite difficult.

For one thing, the characters I planned to base the second book on are side-characters I’d created in the second incarnation of BGG.  They lived in subplots — they weren’t intended to carry an entire story themselves.  Also, I didn’t have these two characters ending up together, so the romance elements are completely AWOL.

In general, I’m ahead as far as basic character development.  I know Quinn’s backstory and how the story could open for several sections through his POV.  I don’t have as good a handle on Tara, his potential heroine.  The other question that nags me is the paranormal aspect.  In BGG, the hero is a shapeshifter and a Maya priest.  If I don’t do some work, both Quinn and Tara are humans.  As is, their story would be humans vs. demons.  Maybe that’s okay….or maybe I need a new twist.

As May rushes closer and closer at the speed of light despite my huge to-do list and fervent prayers that I’ll get it all done by May 1st, I’m starting to feel overwhelmed.  When that happens, I need to step back and make a list.  Break the big insurmountable goal down into baby steps.

Baby steps I can handle.  Huge complex synopsis is beyond me right now.  So here’s my preliminary to-do list of baby steps….

1. Pull Quinn and Tara files from the second incarnation of BGG.  DONE.  (Woo-hoo!  It always feels good to cross something off the list — which is why no step is too small to write down!)

2. Go through second incarnation of BGG and pull all the secondary demon sections.  I had a major shift in bad guys between version 2 and version 3 (the one that is getting published) so I need to at least sketch a possible timeline of the demon’s movements through Texas.

3. Brainstorm some additional paranormal possibilities.  Quinn is very solid in my mind, so I’m considering some new angle with Tara.  This involves making notes, re-reading some of my research for inspiration, and general doodling.  Dedicate a notebook for this brainstorming and keep it in my purse for down moments.

4. Work on the romance.  Why are they meant for each other (when I obviously missed that the first time around!)?  Why are they the worst possible matches for each other?

5. Go through the Emotional Toolbox for each character.

6. Re-evaluate existing plot scenes from #1 and make decisions about what to keep and what must change.  (A butterfly flaps its wings in chapter one and everything past page 10 has to be thrown out.)

7. Write up background and character letters for both characters.  Really explore their past, dark secrets, etc.  Dig!  Ask Why over and over and over.  Go through the Emotional Toolbox again if needed.

Throughout all these steps, I’ll be jotting ideas on note cards.  Not formal scenes, yet, just ideas, so now I can….

8.  Go through notecards and begin discarding defunct ideas and expanding the good ones.  Order.  Streamline.

9.  Write that synopsis!

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Writing Fast(er)

This is from a post I wrote up for MayNoWriMo.

Everybody’s writing process is different, so don’t get hung up on the “right
way” to do anything. The trick is to find what works for YOU. You may be a
write-by-the-seat-of-your-flaming-pants writer. Great. Maybe you need to have a few notes written in advance. Maybe the whole thing should be plotted out in gruesome detail. It’s totally up to you.

This is what works for me.

1. At least some plotting. Each of my projects had different needs.
Ironically, the first year (2007) I had a very detailed plot and even created
storyboards for the project, but it required the most work. The second year, I had nothing written down at all — but the entire plot was in my head. I knew exactly how the story would end and just wrote hard to get there. The last year, I had notes, but no detailed plot.

For me, I really need to know the end (what I’m writing to) and a few key spots, but half the fun and glory of writing hard and fast is the discovery, the sense of magic as unexpected bits unfold. So don’t be afraid to just GO.

2. Each day, I start a new file. If I can’t finish the scene, I make notes and
continue that file the next day, but one big WIP file does not work for me when I’m writing fast and hard.

3. No reading back to other days (another reason I use individual files). If I
have questions, feel like I messed up a plot point, or forgot a backpack (inside joke: in Beautiful Death, I kept forgetting to have Isabella bring the backpack with her from scene to scene), I jot a few notes in my notebook, but I KEEP GOING FORWARD.

4. No backtracking or revisions. This is the hardest for me. When I’m writing
leisurely, I always re-read the last day’s work and “polish” it before
continuing. It’s like a pre-edit. But it’s also very tempting to keep
editing/reading instead of writing new words, especially when the going is tough in the story.

But wait, you cry. What if a major plot point needs to change? How can you
keep going?

I open another file (might as well count this toward my words, right?) and type out all my thoughts about the revisions I’ll need to do. I write out all the changes I think I’ll need. Then I continue FORWARD in a new file as though those changes have been made. Writing them out gives me the closure I need to move foward.

5. No cheating. If you read the NaNoWriMo forums, you see people talking about ways to get your word count for the day, like typing song lyrics, or throwing in an exploding goat into the scene (that has nothing to do with your story), etc.  That just doesn’t work for me. I’m a working writer. I’m going to have to revise this steaming pile of poo before I can submit it. Do I really want to have to edit out an exploding goat later?

6. Don’t get hung up on grammar, research, or word choice. I often write a word and then type [word choice?] to indicate that’s not really the word I wanted, but I can’t think of it. MOVE ON. In the Maya story especially, I had lots of [research Chich’en Itza] or [name the pyramid in the made-up city] or [check the spelling of Hunahpu’s name]. MOVE ON. If you’re like me, a five-minute check on the internet turns into checking e-mail, Twitter, etc. and your writing time disappears.

7. Write with focus. I don’t start a project that I know nothing about, I don’t
know where I’m going to submit it, etc. I always — even for the most basic
spaark of an idea — make a “target sheet.” Genre, length, and where I’m going
to submit it. When I’m finished, I don’t always submit it where I expected, but that focus helps keep me on the track toward “the end.” e.g. if I know I’m
targeting romance, then I’d better not kill the hero at the end of the book,
right? ::Ahem, guilty as charged, although I did fix it.::

Any pointers or tips you have to share?

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Catching Up

Sorry for the unexpected blog silence!  I’ve been sick this week.  Pretty much all I’ve done for two days is watch movies (Snow White A Tale of Terror, Pan’s Labrinyth, The Invasion, and several others that I’ve already forgotten) and cross-stitch. 

I have a new idea I want very much to document, but I haven’t had the energy to even take a single note yet.  I’m returning to the Evil Day Job tomorrow one way or the other, even if I can’t sleep like last night (cold medicine right before bed really jacked me up).

I feel like April is slipping away and I’m nowhere as prepared for MayNoWriMo as I hoped.  Here I am the “moderator” or “host” for the challenge, and I can’t even get my own act together!  Argh! 

If you’ve searched and found the yahoo group, I haven’t officially opened it yet.  I need to get a few more things in order and I’ll open the group on Friday.  There’s no need to re-apply — I’ll approve the handful that are already in the queue.

The schedule for Coyote Con is really coming together.  You can now register for the events and ask for a ticket to the panels you’re interested in (we have to manage the number of participants in the chat rooms so they don’t crash!).  A few things may change as we juggle everyone’s schedules and commitments, but we’re very close.

This weekend, I need to drag out all my old Maya notes and the subplots that got axed from BGG.  I need to open up a new stack of notecards.  And get busy!!

Please spread the word to your writing groups about Coyote Con and MayNoWriMo!

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Coyote Con Live

The website is live and we’ve also got a tentative schedule.  I’m so thrilled that Lynn Viehl, aka Paperback Writer, will be taking questions from the SF/SFR panel and blogging her answers later in the month!  Also Heather Massey and Nathalie Gray will be talking about Steampunk!  woot!

It’s going to be such a great month!

I turned in the blurb sheet for Victor tonight and finished a late critique.  All the MayNoWriMo and Coyote Con stuff has totally derailed me — so it’s a good thing I took the whole month off!  I may not actually get much writing done in May, either, not with all the moderations, guest blog coordination, etc. but it’ll totally be worth it.

I already know what my MayNoWriMo goal will be:  a complete synopsis for Maya #2.  More posts will come this next week about what I need to do to make that goal happen.

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MayNoWriMo Guests, Sponsors, Virtual Con

Take a look at the MayNoWriMo page to see the terrific prizes and guest authors who’ll be writing articles of inspiration for us all month. 

We’re also working out the details for a virtual con hosted by Drollerie Press at the same time.  We’ll have live panels in the chat room on topics ranging from worldbuilding to character develop to transformative sex scenes.  Once we finalize the schedule, I’ll link to that information.   If you’re interested in leading a panel for the virtual con, please stop by Drollerie for the details.

If you’d like to donate a prize or write an article as a guest blogger, please drop me a note (joelysueburkhart AT gmail DOT com) and I’ll get you scheduled.  I’ll link to your article from here as well as the yahoo group to direct traffic to your site throughout the month.

On April 23th, I’ll open the yahoo group for the MayNoWriMo participants so we’ll have plenty of time to get to know each other a bit and finalize our goals.

If you have any questions, shout them out in comments.  It’s going to be an incredible month!

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Hidden Object Games

As part of my “vacation” I’ve been playing a bunch of computer games, mostly hidden object games from Big Fish Games.  I love being able to try the game for an hour and decide if I want to buy it or not.  It’s usually pretty obvious within the first few minutes of a game if it’s “for me” or not.

Sounds familiar, I bet.  Agents/editors know within a page or two if the project is right for them.

There are tons of hidden object games out there, but there’s only a handful that I’m going to be willing to buy.  It’s taken me awhile to discover what kind of game I really enjoy — what kind of game is going to compel me to buy it past the one-hour trial.

First, the game has to have really good graphics.  I love the haunted castles with spooky hidden nooks, or the ancient civilization sites where I really have to check behind every stone.  But good graphics alone are far from enough.

(Good, even beautiful writing, isn’t enough to make an agent/editor/reader pick up your book.)

The overlying story has to be appealing to me, too.  Usually I’m on some quest:  free the ghosts, stop the lord of the mirrors, find my father, mentor, children, etc.  But even a “find my children” game — which sounds very compelling — can fail to snag my attention.

(Have a compelling hook or premise to drive the story from the very beginning.)

The lead character of the story driving the game has to be interesting to me.  I don’t care if it’s a man or a woman, and I obviously don’t get as much internal thoughts, etc. as a reguar book, but a well-written hidden object game makes me forget that I’m not really in this fictional world.  I’ve passed on several hidden object games where I just didn’t care for the main character.

(The protagonist must be compelling in some way, even though flawed and hopeless at the beginning.)

If I like the graphics, the story, and the main character, I can still end up bailing on a game.  There’s one I can’t remember the name of off the top of my head, but it had gorgeous graphics and a cool story, but I was absolutely lost.  I didn’t know how to get to the other rooms.  I didn’t know what to do.  I stood in the front “room” of the game clicking, confused, and frustrated, until I finally closed the game and deleted the files without purchasing.

I like to be led through a game.  Yes, I know it’s lame but I like the sparkly hints that tell me where to investigate.  I’m playing this game for fun and I don’t want it to be too hard — but I also want it to last much longer than an hour (to justify buying the game).  I want to know and trust that the journey is going to be clear for me.  I’m not going to get down in some basement dungeon and quit out of frustration because I have no idea what to do next.

Now BFG does have blog walkthroughs for many of their games, which helps, but if I have to refer to the blog walkthrough every single time I enter a room just to figure out what to do, I’m sorry.  I’m not buying.

(Make a promise to the reader in the opening scene of the story and carry that promise through all the way to the end on a journey they won’t want to forget.  The reader trusts you never to take them down the wrong path and leave them.)

So now I have good graphics, a storyline that intrigues me, and a lead character to guide me.  The game can still fall part between the hidden object games and the puzzles.  The games I love the most are the ones where I keep items from each hidden-object portion of the game, even if I have no idea what they’re used for.  e.g. In the opening section of the game, a key is one of the 10 items to find.  Then the key is what opens the rusty iron gate.  In another section, I find a glove.  Later, I have to use the glove to reach through thorns.

I don’t like hidden-objects just for the search.  e.g. a bunch of items that have nothing to do with the story, and it’s not crucial that I find a particular item.  I want those objects to all be tied to the story in some way.  The game I played last night was so danged creepy — one of the hidden object scenes involved row after row of old dolls, some clothed, some not, some with holes in their heads, missing eyes, some with huge creepy eyes that kept looking at me.  It was hilarious — I could hardly stand to look for the objects!  Which made that game so very very cool (Return to Ravenhearst if you’re interested).

It’s sort of like reading a mystery and finding a bunch of red herrings.  I love that aspect of a hidden object game.  Great, now I have a can of bug spray in my inventory.  Where in the heck am I going to use that?  It makes me anticipate and plan — which I love.

(Drop elements into the story that tie to the theme, enhance the atmosphere and tone of the story, and drive the plot.)

What I don’t love is when I find a bunch of stuff in my inventory at the end of the game….that I never used.  I can’t stand it!  Did I miss a section of a the game where I was supposed to use the shovel?  Ack!  How did I finish the game?  Should I go back?  But no, I finished… 

(Always tie up as many loose ends as possible even when the climax of the story and the main characters are resolved.  Careful readers make note of every little detail and will feel betrayed if they don’t mean something!)

Lastly, we have the puzzles themselves.  They’re sort of like plot or turning points of the story.  They’re “gatekeepers” to moving on to the next room.  I don’t want the puzzle to be so hard that I have no idea how to even start — or I’ll simply look up the solution in the blog walkthrough and move on.  Yes, I cheat on occasion! 

(I also read ahead to the next chapter — or even the end — to make sure the book isn’t going to fail me.)

The puzzles are more interesting if I’ve had to gather items throughout the game to beat it.  e.g. there are three marbles that I’ve found all over the mansion and now I have to use them to beat the next level.  The puzzle itself should tie to the game and the story it’s leading me through.  The elements should mean something to the game.  e.g. in one ancient civilization game, I had to stack golden skulls on a scale to balance it.  Why use regular old weights when you can use skulls?  How cool! 

I don’t care for puzzles that have absolutely nothing to do with the story itself.  e.g. a jigsaw puzzle and the final image is a contemporary-looking photograph, while the game is a creepy gothic.  The image is an underwater ship — cool — but not if it has absolutely nothing to do with the story of the game.  Don’t show me an underwater ship just because it’s cool.

(Elements of the plot should reflect the theme over and over, every element tied back to the premise, driving the story toward the climax in a logical way.)

I know it’s a great game when I immediately hope there’s a sequel in the same world.  My wish for BFG is that they’d have a way to search by the creator of a particular game.  e.g. if I know team A creates the kind of game I like with the graphics, etc. then I want to buy more by team A.  Right now, I’m relying on “look and feel” to tell me when I might want to buy.

(Branding is important.  Make sure readers can find you!)

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Weekend in Review

Now that spring is here, it seems like we’re “springing”  too.  Saturday, we’d made plans to take Uncle J (That Man’s younger brother) and Aunt BB to my family’s favorite Mexican place.  We’ve been eating at this place ever since I can remember.  It was our reward place after going to the dentist.  Anytime we had to drive north to Kansas City (even last year as we were driving to a funeral) we made plans to stop for lunch or dinner at this restaurant, El Sambre’s in Clinton, MO.

My sister is alive today because of this restaurant.  When she was three, she choked on a chip.  The rest of us didn’t know — we were talking, etc. — but the owner heard her, rushed over, and gave her the heimlich. 

Anyway, we’d talked it up so much to my New Jersey SIL that she was determined to make the 1.5 hour drive north and visit my Dad on the way.  However, they ended up not being able to make it — but that didn’t stop US from going.  Oh, no.  Once we make plans to hit El Sambre, we go!

We met my sister at Dad’s place and we all drove up in our van for a delish lunch and shoe shopping in Clinton.  We spent a little time touring Dad’s current “hobby” — raising quail.  The kids got to hold one that was one day old, and petted some of the older birds carefully held in my Dad’s hands.  Of course no trip to Papa’s would be complete without petting the horses.  He has a lovely vegetable garden started already, which totally made me jealous.  I’m all ready to move to the country.  NOW.  I want chickens and a garden!!

But we dragged ourselves back to “civilization” and rushed over to our other inlaws’ (oldest brother) to see That Man’s parents.  Guess which monster inadvertently sat in dog/cat poop outside?  Yes, that would be Middle Monster.  I swear she did it just so she could change into something out of the bag of clothes her cousin had given her.

Sunday was church early and then a trip to Lowes to pick up weed and feed, etc. for the lawn.  Oh, and laundry.  Tons of laundry.  We still have 2 loads to fold and one waiting to hit the washer, plus the actual lawn work.

We also watched The Good, the Bad, and the Ugly (while folding).  I have to say, I’m not a Clint Eastwood fan.  I had a hard time getting into this movie and I just didn’t really care about what happened to any of the characters until at least the last third of the movie.

We tried to watch Zombieland but the NetFlix DVD wouldn’t play for some reason — it was all speckled, even after we cleaned it (and the Western played just fine).

For the first time in a long time, I read in the car instead of writing, and finished Kim Knox’s Breaking Chance.  I took my laptop but didn’t ever get it out of the bag.  Watching the movie, I did a ton of cross-stitch, currently working on The Bramble and the Rose with Old Maid of the Heart silk from HDF.  Oh, and I bought my first Heaven and Earth Designs this weekend (yes, I am totally insane — these are MASSIVE!!):  Calling the Crows.  I just couldn’t help myself.  All that black and red, and the crows…totally made me think of Seven Crows, part of the SFR world I’m building!

I have a huge HDF order on its way, including some perforated paper.  I may try my hand at making a bookmark — and if I can get my meager art skills to cooperate, I may just do one with Maya glyphs on it!  I didn’t realize how hard it is to find cross-stitch with Maya influences.  I do plan to buy Ink Circles’ Mother Maya, but otherwise, I couldn’t find anything with the real glyphs like I wanted.  However, I do have a cross-stitch program I bought from Needleprint, so I’m going to try and design my own. 

If it doesn’t look horrible, I’ll giveaway one here on the blog.