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MayNoWriMo Day 1

Here it is almost 6:30 PM CST and I’ve barely started MayNoWriMo. 

I’m sitting here with my first cup of coffee of the day (gasp!) and pulling together my notes for tomorrow’s Coyote Con special session with Heather Massey on Science Fiction Romance (Sunday, 2 PM EST).  I’ll also be gathering questions during the chat to send to S.L. Viehl, aka Paperback Writer, the author of the incredible StarDoc series.  She’ll be posting answers on her blog throughout the month.

I do have Liquid Story Binder open.  I decided I would give it another try with this project.  There are a lot of things I really love about it, but I never seem to have time to sit down and explore it.  I’ll keep working on some character dossiers tonight and try to get a little done, although it’s locked up on me twice tonight already.  🙁

We took the monsters to see How to Train Your Dragon today and we all loved it.  There were a few plot points that I couldn’t look at too hard without cringing (like how it took Hiccup days and days to learn how to ride Toothless but all his buddies could ride like pros as soon as they had to go after his father) but all in all, a wonderful movie that had me on the edge of my writer’s seat loving every minute.

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Prepping the Calendar

As May approaches, I’ve been taking a careful look at my schedule.   With a calendar in front of me, I start circling and marking important days.  Mother’s Day.  My birthday (and it’s a significant one this year).  A guest blog spot for Carina.  My beloved sister’s first Samhain release.

Ask yourself questions.

  • Any school duties this month?  e.g. Princess Monster just finished the science fair at her school (lucky it wasn’t next month)
  • Note when the kids get out of school. 
  • Any major projects that might require overtime for the Evil Day Job?  (Not this time)
  • Do I want to take a few days of vacation?  (yes, need to schedule with my boss)
  • Any dinner dates out?
  • Can I pull together a loose menu plan for at least a couple of weeks?
  • Any family events I have to prepare food for?

If I were writing 50K for May, I’d cross off days with big events and adjust my daily quota accordingly.  To be safe, I’d also give myself a few extra floater vacation days just in case something unexpected comes up.  I try really hard to get a little cushion in the first week, writing 2-2.5K each day, because it’s inevitable.  The glow will fade, the drive will waver, and it’ll be really hard to keep going.

Most importantly, SCHEDULE YOUR WRITING TIME.  Decide now when you’re going to write.  Are you going to get up an hour earlier?  Write over lunch?  Write when the monsters are asleep?  Write in 15 minute chunks throughout the day?

Whatever your life, family, and work schedule, make sure you have time in your personal calendar for writing.  Don’t commit to a huge writing month without figuring out HOW and WHEN you’re going to pull it off.

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MayNoWriMo Prep: Baby Steps

My number one goal for May (other than keeping my sanity with all the Coyote Con and MayNoWriMo group stuff to juggle) is a synopsis for a possible follow-up to The Bloodgate Guardian.  That might sound like a small goal (versus writing 50K in one month!), but as I go through my initial notes, it’s going to be quite difficult.

For one thing, the characters I planned to base the second book on are side-characters I’d created in the second incarnation of BGG.  They lived in subplots — they weren’t intended to carry an entire story themselves.  Also, I didn’t have these two characters ending up together, so the romance elements are completely AWOL.

In general, I’m ahead as far as basic character development.  I know Quinn’s backstory and how the story could open for several sections through his POV.  I don’t have as good a handle on Tara, his potential heroine.  The other question that nags me is the paranormal aspect.  In BGG, the hero is a shapeshifter and a Maya priest.  If I don’t do some work, both Quinn and Tara are humans.  As is, their story would be humans vs. demons.  Maybe that’s okay….or maybe I need a new twist.

As May rushes closer and closer at the speed of light despite my huge to-do list and fervent prayers that I’ll get it all done by May 1st, I’m starting to feel overwhelmed.  When that happens, I need to step back and make a list.  Break the big insurmountable goal down into baby steps.

Baby steps I can handle.  Huge complex synopsis is beyond me right now.  So here’s my preliminary to-do list of baby steps….

1. Pull Quinn and Tara files from the second incarnation of BGG.  DONE.  (Woo-hoo!  It always feels good to cross something off the list — which is why no step is too small to write down!)

2. Go through second incarnation of BGG and pull all the secondary demon sections.  I had a major shift in bad guys between version 2 and version 3 (the one that is getting published) so I need to at least sketch a possible timeline of the demon’s movements through Texas.

3. Brainstorm some additional paranormal possibilities.  Quinn is very solid in my mind, so I’m considering some new angle with Tara.  This involves making notes, re-reading some of my research for inspiration, and general doodling.  Dedicate a notebook for this brainstorming and keep it in my purse for down moments.

4. Work on the romance.  Why are they meant for each other (when I obviously missed that the first time around!)?  Why are they the worst possible matches for each other?

5. Go through the Emotional Toolbox for each character.

6. Re-evaluate existing plot scenes from #1 and make decisions about what to keep and what must change.  (A butterfly flaps its wings in chapter one and everything past page 10 has to be thrown out.)

7. Write up background and character letters for both characters.  Really explore their past, dark secrets, etc.  Dig!  Ask Why over and over and over.  Go through the Emotional Toolbox again if needed.

Throughout all these steps, I’ll be jotting ideas on note cards.  Not formal scenes, yet, just ideas, so now I can….

8.  Go through notecards and begin discarding defunct ideas and expanding the good ones.  Order.  Streamline.

9.  Write that synopsis!

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Writing Fast(er)

This is from a post I wrote up for MayNoWriMo.

Everybody’s writing process is different, so don’t get hung up on the “right
way” to do anything. The trick is to find what works for YOU. You may be a
write-by-the-seat-of-your-flaming-pants writer. Great. Maybe you need to have a few notes written in advance. Maybe the whole thing should be plotted out in gruesome detail. It’s totally up to you.

This is what works for me.

1. At least some plotting. Each of my projects had different needs.
Ironically, the first year (2007) I had a very detailed plot and even created
storyboards for the project, but it required the most work. The second year, I had nothing written down at all — but the entire plot was in my head. I knew exactly how the story would end and just wrote hard to get there. The last year, I had notes, but no detailed plot.

For me, I really need to know the end (what I’m writing to) and a few key spots, but half the fun and glory of writing hard and fast is the discovery, the sense of magic as unexpected bits unfold. So don’t be afraid to just GO.

2. Each day, I start a new file. If I can’t finish the scene, I make notes and
continue that file the next day, but one big WIP file does not work for me when I’m writing fast and hard.

3. No reading back to other days (another reason I use individual files). If I
have questions, feel like I messed up a plot point, or forgot a backpack (inside joke: in Beautiful Death, I kept forgetting to have Isabella bring the backpack with her from scene to scene), I jot a few notes in my notebook, but I KEEP GOING FORWARD.

4. No backtracking or revisions. This is the hardest for me. When I’m writing
leisurely, I always re-read the last day’s work and “polish” it before
continuing. It’s like a pre-edit. But it’s also very tempting to keep
editing/reading instead of writing new words, especially when the going is tough in the story.

But wait, you cry. What if a major plot point needs to change? How can you
keep going?

I open another file (might as well count this toward my words, right?) and type out all my thoughts about the revisions I’ll need to do. I write out all the changes I think I’ll need. Then I continue FORWARD in a new file as though those changes have been made. Writing them out gives me the closure I need to move foward.

5. No cheating. If you read the NaNoWriMo forums, you see people talking about ways to get your word count for the day, like typing song lyrics, or throwing in an exploding goat into the scene (that has nothing to do with your story), etc.  That just doesn’t work for me. I’m a working writer. I’m going to have to revise this steaming pile of poo before I can submit it. Do I really want to have to edit out an exploding goat later?

6. Don’t get hung up on grammar, research, or word choice. I often write a word and then type [word choice?] to indicate that’s not really the word I wanted, but I can’t think of it. MOVE ON. In the Maya story especially, I had lots of [research Chich’en Itza] or [name the pyramid in the made-up city] or [check the spelling of Hunahpu’s name]. MOVE ON. If you’re like me, a five-minute check on the internet turns into checking e-mail, Twitter, etc. and your writing time disappears.

7. Write with focus. I don’t start a project that I know nothing about, I don’t
know where I’m going to submit it, etc. I always — even for the most basic
spaark of an idea — make a “target sheet.” Genre, length, and where I’m going
to submit it. When I’m finished, I don’t always submit it where I expected, but that focus helps keep me on the track toward “the end.” e.g. if I know I’m
targeting romance, then I’d better not kill the hero at the end of the book,
right? ::Ahem, guilty as charged, although I did fix it.::

Any pointers or tips you have to share?

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Catching Up

Sorry for the unexpected blog silence!  I’ve been sick this week.  Pretty much all I’ve done for two days is watch movies (Snow White A Tale of Terror, Pan’s Labrinyth, The Invasion, and several others that I’ve already forgotten) and cross-stitch. 

I have a new idea I want very much to document, but I haven’t had the energy to even take a single note yet.  I’m returning to the Evil Day Job tomorrow one way or the other, even if I can’t sleep like last night (cold medicine right before bed really jacked me up).

I feel like April is slipping away and I’m nowhere as prepared for MayNoWriMo as I hoped.  Here I am the “moderator” or “host” for the challenge, and I can’t even get my own act together!  Argh! 

If you’ve searched and found the yahoo group, I haven’t officially opened it yet.  I need to get a few more things in order and I’ll open the group on Friday.  There’s no need to re-apply — I’ll approve the handful that are already in the queue.

The schedule for Coyote Con is really coming together.  You can now register for the events and ask for a ticket to the panels you’re interested in (we have to manage the number of participants in the chat rooms so they don’t crash!).  A few things may change as we juggle everyone’s schedules and commitments, but we’re very close.

This weekend, I need to drag out all my old Maya notes and the subplots that got axed from BGG.  I need to open up a new stack of notecards.  And get busy!!

Please spread the word to your writing groups about Coyote Con and MayNoWriMo!

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Coyote Con Live

The website is live and we’ve also got a tentative schedule.  I’m so thrilled that Lynn Viehl, aka Paperback Writer, will be taking questions from the SF/SFR panel and blogging her answers later in the month!  Also Heather Massey and Nathalie Gray will be talking about Steampunk!  woot!

It’s going to be such a great month!

I turned in the blurb sheet for Victor tonight and finished a late critique.  All the MayNoWriMo and Coyote Con stuff has totally derailed me — so it’s a good thing I took the whole month off!  I may not actually get much writing done in May, either, not with all the moderations, guest blog coordination, etc. but it’ll totally be worth it.

I already know what my MayNoWriMo goal will be:  a complete synopsis for Maya #2.  More posts will come this next week about what I need to do to make that goal happen.

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MayNoWriMo Guests, Sponsors, Virtual Con

Take a look at the MayNoWriMo page to see the terrific prizes and guest authors who’ll be writing articles of inspiration for us all month. 

We’re also working out the details for a virtual con hosted by Drollerie Press at the same time.  We’ll have live panels in the chat room on topics ranging from worldbuilding to character develop to transformative sex scenes.  Once we finalize the schedule, I’ll link to that information.   If you’re interested in leading a panel for the virtual con, please stop by Drollerie for the details.

If you’d like to donate a prize or write an article as a guest blogger, please drop me a note (joelysueburkhart AT gmail DOT com) and I’ll get you scheduled.  I’ll link to your article from here as well as the yahoo group to direct traffic to your site throughout the month.

On April 23th, I’ll open the yahoo group for the MayNoWriMo participants so we’ll have plenty of time to get to know each other a bit and finalize our goals.

If you have any questions, shout them out in comments.  It’s going to be an incredible month!

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Hidden Object Games

As part of my “vacation” I’ve been playing a bunch of computer games, mostly hidden object games from Big Fish Games.  I love being able to try the game for an hour and decide if I want to buy it or not.  It’s usually pretty obvious within the first few minutes of a game if it’s “for me” or not.

Sounds familiar, I bet.  Agents/editors know within a page or two if the project is right for them.

There are tons of hidden object games out there, but there’s only a handful that I’m going to be willing to buy.  It’s taken me awhile to discover what kind of game I really enjoy — what kind of game is going to compel me to buy it past the one-hour trial.

First, the game has to have really good graphics.  I love the haunted castles with spooky hidden nooks, or the ancient civilization sites where I really have to check behind every stone.  But good graphics alone are far from enough.

(Good, even beautiful writing, isn’t enough to make an agent/editor/reader pick up your book.)

The overlying story has to be appealing to me, too.  Usually I’m on some quest:  free the ghosts, stop the lord of the mirrors, find my father, mentor, children, etc.  But even a “find my children” game — which sounds very compelling — can fail to snag my attention.

(Have a compelling hook or premise to drive the story from the very beginning.)

The lead character of the story driving the game has to be interesting to me.  I don’t care if it’s a man or a woman, and I obviously don’t get as much internal thoughts, etc. as a reguar book, but a well-written hidden object game makes me forget that I’m not really in this fictional world.  I’ve passed on several hidden object games where I just didn’t care for the main character.

(The protagonist must be compelling in some way, even though flawed and hopeless at the beginning.)

If I like the graphics, the story, and the main character, I can still end up bailing on a game.  There’s one I can’t remember the name of off the top of my head, but it had gorgeous graphics and a cool story, but I was absolutely lost.  I didn’t know how to get to the other rooms.  I didn’t know what to do.  I stood in the front “room” of the game clicking, confused, and frustrated, until I finally closed the game and deleted the files without purchasing.

I like to be led through a game.  Yes, I know it’s lame but I like the sparkly hints that tell me where to investigate.  I’m playing this game for fun and I don’t want it to be too hard — but I also want it to last much longer than an hour (to justify buying the game).  I want to know and trust that the journey is going to be clear for me.  I’m not going to get down in some basement dungeon and quit out of frustration because I have no idea what to do next.

Now BFG does have blog walkthroughs for many of their games, which helps, but if I have to refer to the blog walkthrough every single time I enter a room just to figure out what to do, I’m sorry.  I’m not buying.

(Make a promise to the reader in the opening scene of the story and carry that promise through all the way to the end on a journey they won’t want to forget.  The reader trusts you never to take them down the wrong path and leave them.)

So now I have good graphics, a storyline that intrigues me, and a lead character to guide me.  The game can still fall part between the hidden object games and the puzzles.  The games I love the most are the ones where I keep items from each hidden-object portion of the game, even if I have no idea what they’re used for.  e.g. In the opening section of the game, a key is one of the 10 items to find.  Then the key is what opens the rusty iron gate.  In another section, I find a glove.  Later, I have to use the glove to reach through thorns.

I don’t like hidden-objects just for the search.  e.g. a bunch of items that have nothing to do with the story, and it’s not crucial that I find a particular item.  I want those objects to all be tied to the story in some way.  The game I played last night was so danged creepy — one of the hidden object scenes involved row after row of old dolls, some clothed, some not, some with holes in their heads, missing eyes, some with huge creepy eyes that kept looking at me.  It was hilarious — I could hardly stand to look for the objects!  Which made that game so very very cool (Return to Ravenhearst if you’re interested).

It’s sort of like reading a mystery and finding a bunch of red herrings.  I love that aspect of a hidden object game.  Great, now I have a can of bug spray in my inventory.  Where in the heck am I going to use that?  It makes me anticipate and plan — which I love.

(Drop elements into the story that tie to the theme, enhance the atmosphere and tone of the story, and drive the plot.)

What I don’t love is when I find a bunch of stuff in my inventory at the end of the game….that I never used.  I can’t stand it!  Did I miss a section of a the game where I was supposed to use the shovel?  Ack!  How did I finish the game?  Should I go back?  But no, I finished… 

(Always tie up as many loose ends as possible even when the climax of the story and the main characters are resolved.  Careful readers make note of every little detail and will feel betrayed if they don’t mean something!)

Lastly, we have the puzzles themselves.  They’re sort of like plot or turning points of the story.  They’re “gatekeepers” to moving on to the next room.  I don’t want the puzzle to be so hard that I have no idea how to even start — or I’ll simply look up the solution in the blog walkthrough and move on.  Yes, I cheat on occasion! 

(I also read ahead to the next chapter — or even the end — to make sure the book isn’t going to fail me.)

The puzzles are more interesting if I’ve had to gather items throughout the game to beat it.  e.g. there are three marbles that I’ve found all over the mansion and now I have to use them to beat the next level.  The puzzle itself should tie to the game and the story it’s leading me through.  The elements should mean something to the game.  e.g. in one ancient civilization game, I had to stack golden skulls on a scale to balance it.  Why use regular old weights when you can use skulls?  How cool! 

I don’t care for puzzles that have absolutely nothing to do with the story itself.  e.g. a jigsaw puzzle and the final image is a contemporary-looking photograph, while the game is a creepy gothic.  The image is an underwater ship — cool — but not if it has absolutely nothing to do with the story of the game.  Don’t show me an underwater ship just because it’s cool.

(Elements of the plot should reflect the theme over and over, every element tied back to the premise, driving the story toward the climax in a logical way.)

I know it’s a great game when I immediately hope there’s a sequel in the same world.  My wish for BFG is that they’d have a way to search by the creator of a particular game.  e.g. if I know team A creates the kind of game I like with the graphics, etc. then I want to buy more by team A.  Right now, I’m relying on “look and feel” to tell me when I might want to buy.

(Branding is important.  Make sure readers can find you!)

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Friday Snippet: The Bloodgate Guardian

Since I’m not writing new material this month and June is not that far away, I decided to start teasing you with snippets of The Bloodgate Guardian, coming this June from Carina Press

You’ve been seeing bits of this story under several different names for quite some time.  The original first draft was my first NaNoWriMo project in 2007, then titled Night Sun Rising.  Over a year went by before I got around to the first round of Revision Xibalba.  I spent a lot of time expanding the book, adding subplots and tons of characters.  However, I kinda went overboard, and ended up cutting those subplots out.  Can you say too many characters? 

Now the story is leaner, tighter, and concentrates only on Jaid and Ruin (yes, he got to keep his name!!).  Ironically, exactly the story I ended up with in 2007, just revised, polished, researched, etc.  Not to worry, though — those subplots I spent so much time on will become the fertile soil for the next book.  *winks*

So, here’s part of the opening scene of The Bloodgate Guardian, Chapter One. 

He never hated his magic until it compelled him to kill.

From the broken shadows of his temple, the priest watched the encroacher attempt to work his doomed magic.  Brilliant ruby pooled in the pocked basin of the altar and overflowed, streaming across the hand-carved stone in vibrant filigree.  The blood glowed like molten rock hot from the earth’s heart, releasing magic into the night.

The once all-powerful priest shuddered, his skin crawling with the caress of power.  His nostrils flared to catch the tantalizing scent of sweet copper.  Such temptation.  He tightened his grip on the starved jaguar pacing within him.  Such power.

The city once known as the Mouth of Creation had kept his secrets for a thousand years.  Now he must kill this man to protect that forbidden knowledge.  Keeping to the shadows, the priest called out, “As Gatekeeper of Chi’Ch’ul, I command you to leave my city or die.”

The man whirled and whipped the bloody heart behind his back.  At least this one’s victim had been a goat and not human.  “Nobody else should know the name of my dig.  Who are you working for?”

The priest stepped into the moonlight, and the other man recoiled.  With the jaguar prowling the cage of his body, he knew all too well the image he made:  eyes gleaming like golden lamps, jaguar spots dotting his arms and blending with the tribal tattoos on his upper body, angular cheekbones and sharp forehead compounded by the stark topknot pulling his hair back from his face.   The man had discovered the city, unburied it stone by stone. He could not help but recognize a priest of what had once been a grand and powerful nation.  “My city has already been destroyed.  Would you destroy the world as well?”

“I have powerful, rich friends,” the man said, backing away slowly.  “Name your price.”

So be it.  Small golden lights began buzzing around the priest and his bones throbbed with magic.  “Nothing you can offer will stay my hand.  As long as I live, these sacred waters shall lie still and silent.  My curse demands your death.  The Gates must remain locked until the Return.”

Ignoring his threats, the man smiled with elation.  “We were right!  I knew it.  After all these years, I finally found the center of the world!”

The balls of light blazed brighter.  A golden swirling wave obliterated his vision.  Bones cracked and twisted.  His scream of pain rumbled bass, a jaguar’s roar piercing the night. 

Tail lashing, the jaguar crouched in a pile of torn denim.  The sharp stink of his prey’s fear burned his nose. It had been a very long time since he’d hunted. The big cat knew his purpose.  He was only called forth to kill.

The foolish man turned toward his modern equipment stationed on the nearby boulder, presenting his back to the jaguar.  “Jaid, don’t come here!  Don’t trust anybody and don’t let the codex out of your hands!  Especially don’t give it to Venus Star!” 

The jaguar growled a threat.  If this person possessed the codex, he must die too.

Whirling, the man ran up the peninsula that extended over Lake Atitlan.  He slung the goat’s heart out over the water and threw his weight off the side, angling toward the beach instead of the lake.  Effortlessly, the jaguar leaped after him.  The man gasped in pain and rolled away, narrowly escaping the slashing claws.

Wet with rain, a sudden gust of wind swept across the shore.  Clouds boiled across the sky to hide the moon and stars.  Thunder rolled through the night and the ground trembled.  Lightning split the sky, winds increasing until the trees thrashed and waves whipped the surface of the lake.

A shape formed in the darkened waters.  Thrashing, bulging outward, a hand rose from the depths.  Water broke, cascading down the sceptered arm, which was white and blotched with spots of age and disease.

The jaguar clamped his ears and tail tight to his body and terror rippled through his fur.  Oh, stupid human fool!  Why had he opened Xibalba, with no wards to lock the demons beyond?

Shuddering with horror, the man whimpered.  “Where are the golden plumes?  The jade feathers?  This isn’t Great Feathered Serpent!”

The jaguar swiped at the man’s abdomen.  Jerking away, the man screamed and fell backward into the lake.  He thrashed helplessly, then sank like a stone through the Gate as a Lord of Death crawled onto the beach with another demon right behind.

Snarling, the jaguar slammed into the first demon, trying to knock it back through the Gate.  Even weak as a newborn babe, it refused to go back to the Place of Fright.  The other Death Lord crawled out of the lake clutching a small hunk of flesh.  Cradling the now-cold heart to its mouth, the demon feasted, while the other sniffed the air.  His gaze turned unerringly to the goat carcass above.

Every drop of blood would give them power.  Power that could destroy the world.